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STEAM products for schools and labs

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265 products

  • Grades 4–5Grades 6–8Grades 9–12

    Tinkerbott Starter Kit

    The ACEBOTT TinkerBott (QD024) is a micro:bit-powered robot car kit for learners aged 8 and up and K-12 classrooms. It pairs quick assembly with guided tutorials so students can move from building to coding in a single lesson. Using Microsoft MakeCode block programming, students make the car drive, light its headlights, avoid obstacles and respond to several control methods. The project shows how a microcontroller reads inputs and drives motors, and it is compatible with LEGO bricks (not included) for custom add-ons. The kit includes the micro:bit control board; batteries must be purchased separately. TinkerBott can be extended with additional ACEBOTT expansion packs, making it a flexible starter platform for coding and robotics units.

  • Grades 4–5Grades 6–8

    Wireless Controller for micro:bit Kits

    The ACEBOTT QD026 Wireless Controller is a remote control designed for micro:bit-based coding robots. Built with an acrylic body in a familiar gamepad layout, it gives students a hands-on way to steer and operate the robots they build and program. The controller has a joystick for direction and several action buttons. A micro:bit V2 (sold separately) slots in as its brain, and students program both the controller and the robot in MakeCode blocks, learning how wireless messages are sent, received and turned into actions. It works with ACEBOTT Explorer-series robot kits and other micro:bit-compatible coding robots, making it a useful add-on for classroom challenges, races and collaborative projects in STEM and STEAM lessons.

  • Grades 4–5Grades 6–8Grades 9–12

    Quarky Creator's Kit

    The Quarky Creator's Kit from STEMpedia is an advanced toolkit for building custom, high-performance robots with the Quarky robotics platform. It was created with Codeavour International participants in mind, especially teams preparing for the Track 2 AI-Robo challenge, but it also suits any class exploring mechanisms and robot design. The kit combines electronics, mechanical and construction parts, including four high-speed motors described as three times faster than standard ones, five IR sensors, two 180-degree servo motors, a battery, the Quarky Expansion Board, wheels, caster wheels, many plates, strips and brackets, fasteners and tools. Two practice objects are supplied for training machine-learning models. With these parts, students can assemble more than 100 robot configurations, following a step-by-step DIY course that takes them from construction to programming. Note that the Quarky board itself is not included and must be obtained separately.

  • Grades 4–5Grades 6–8Grades 9–12

    Codeavour Robo Soccer League Starter – Large Package

    The Robo Soccer Large Package from STEMpedia recreates the official Track 3 Robo Soccer League setup used in Codeavour 7.0 International. It gives schools, clubs and event organisers everything needed to run robot soccer matches, workshops or inter-school tournaments. The package contains four Quarky Soccer Kits, a complete Robo Soccer Arena Kit with walls, puzzle-base floor sections and goal arches, a game ball, a mallet, red marking tape, DC adaptors, O-rings, screws, double-sided tape, sandpaper and a screwdriver, all stored in a suitcase for transport. The 8 ft x 4 ft arena gives two teams of up to six students room to practise, code and compete together. The set is designed for easy assembly and repeated use, making it a good fit for STEM labs, robotics clubs and hands-on sessions that build teamwork alongside coding skills.

  • Grades 4–5Grades 6–8Grades 9–12

    Codeavour Arena Fence Kit

    The Codeavour Arena Fence Kit from STEMpedia is an accessory for teams practising on the Codeavour International Track 2 arena. It surrounds the playing field with a boundary so robots stay on the arena instead of wandering off during test runs. The kit contains 16 straight wall pieces, eight corner wall pieces of two types, two rolls of black-and-yellow marking tape and double-sided tape. The custom foam pieces are lightweight yet sturdy and protect the arena, while the tapes mark the Pit Area and help hold the arena in place during intense sessions. With the fence installed, students can set up their field to competition specifications and plan robot positions as they would on competition day. The arena roll and arena objects kits are sold separately.

  • Grades 4–5Grades 6–8Grades 9–12

    Alpha Set A

    Alpha Set A from ZMROBO is the core set of the Alpha series, introducing children aged 6+ to robot design and programming without a computer. Building blocks form the robot's skeleton, electronic modules act as its nervous system, and command cards give it behaviour. The set contains an M5 controller with ESP32 chip, built-in lithium battery, 5x7 dot-matrix screen and five I/O ports, plus a medium motor, OID module, LED module and button module. There are 59 command cards in nine categories and 77 types of building blocks with more than 378 parts. Children arrange cards in logical order and scan them with the OID module so the robot runs the program; Python programming is also supported. A 16-lesson project-based curriculum moves through creative building, motor-driven models, card programming and open-ended creation, with builds such as a catapult, carousel, crab and pirate ship. Teaching slides, lesson plans, videos and building manuals support classroom delivery.

  • Grades 4–5Grades 6–8Grades 9–12

    Alpha Set B

    Alpha Set B is an expansion for ZMROBO's Alpha Set A that brings more sensors and command cards to the screen-free card-coding system. It cannot be used on its own and requires Alpha Set A. New components include an ultrasonic sensor with blue lamp ring, a tilt sensor with 3-axis gyroscope, a MIC (sound) sensor and a 10-level potentiometer knob, all automatically identified by the controller. These let robots react to their environment and to people. The set adds more than 350 building pieces, and programs are still built by scanning command cards with the OID module. Its 16-lesson curriculum covers moving figures, animals, vehicles and games, with builds such as a gymnast, inchworm, magic dragon, stunt motorcycle and rocket car. Students learn numeric command cards, use mind maps to analyse tasks and combine several sensors in one program.

  • Grades 4–5Grades 6–8Grades 9–12

    Alpha Set C

    Alpha Set C is another add-on for ZMROBO's Alpha Set A, extending the screen-free card-coding system with more motors, sensors and command cards. Like the other expansions, it must be used together with Alpha Set A. It adds a medium motor, a colour sensor, a photosensitive (light) sensor and an IR range finder with ten distance levels, together with 81 types of building blocks and more than 380 parts. With two motors available, robots can drive and move freely, and students program them by scanning command cards with the OID module. The 16-lesson curriculum covers smart-home devices, dual-motor games, moving cars and interactive machines, with builds such as an automatic clothes hanger, sliding door, obstacle-avoiding car, dancing robot and drummer. Students learn motion command cards and use the colour sensor to control robot behaviour.

  • Grades 4–5Grades 6–8Grades 9–12

    Alpha Set X

    Alpha X is an entry-level ZMROBO set made for STEAM education and built around robot line-following tasks. With easy-to-build structural parts, it helps students aged 6+ start quickly with graphical programming and structure building while developing logical thinking and hands-on skills. The set includes a controller with dot-matrix screen and sound and light modes, two medium motors, an ultrasonic sensor for obstacle avoidance, an intelligent tracking module for line following, wheels, beams, pegs, a frame, a ball caster, cables, a USB cable and a track map, 61 pieces in total. Students program the robot from a mobile device or PC using the Alpha Code app, which also supports programmable remote control. Sixteen standard lessons progress from easy to more challenging, combining knowledge from several subjects to build robot structure and programming skills step by step.

  • Grades 4–5Grades 6–8Grades 9–12

    Beta Set

    The ZMROBO Beta Set is an entry-level competition robot designed for children aged 6+. It is intended as a first step into robotics contests and can be used in several official robotics competitions, such as Super AI track events. At its core is the C6 controller with a 1.8-inch full-colour display, built-in Bluetooth, a 3.7 V 2100 mAh lithium battery, buzzer, sound sensor and motor drive. A 7-channel grayscale tracking module with automatic threshold scanning and resistance to ambient light helps the robot follow lines accurately, while motors with built-in encoders provide high torque and precise control. The set includes 34 types of building blocks and more than 115 accessories. Students can program the robot with graphical blocks and progress to Python and C, preparing them for timed track challenges and team competitions.

  • Grades 4–5Grades 6–8Grades 9–12

    Engineering Set

    The ZMROBO Engineering Set (model 2107) is a STEAM building kit that introduces children to how machines and moving structures work. It is recommended for ages 6+ and its course content is aimed at children aged roughly 6 to 10. The set offers up to 96 types of building blocks and 550 parts, including gears, axles, beams, frames, wheels and tyres, together with a motor and a two-way motor power module with built-in lithium battery, two switches and a charging port. Parts are stored in a plastic box inside the colour box. A 48-lesson curriculum in three stages gradually explains the composition, working principles and real-world uses of different dynamic structures, drawing on several subject areas. Through building and testing, students strengthen hands-on ability, observation and analytical thinking.

  • Grades 4–5Grades 6–8Grades 9–12

    Intelligence Storm Set

    Intelligence Storm is ZMROBO's educational robot set that brings together programming, artificial intelligence and robot competitions. It is designed for students from Grade 3 through junior high school (ages 7+) and combines a capable controller, a range of sensors and basic AI algorithms. The E6 controller has a 2.4-inch colour LCD, Cortex-M4 chip, built-in Bluetooth, eight sensor ports and four motor ports, an MP3 player and a built-in lithium battery. The set adds large and medium encoder motors, an AI vision module with speech recognition and image learning, plus ultrasonic, photoelectric, colour and touch sensors and a colour lamp. With 88 types of blocks and 620 parts, students can build many models, and further sensors are available separately. Students can program in Scratch-style blocks, flowcharts, Python or C on PC, tablet or phone. The curriculum spans multiple stages and covers how robots work, sensor data, motor control, logic and variables, then introduces AI projects such as face tracking, gesture control and voice commands.

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